Cacophony 是最庞大的现场音乐厅表演音效、房间音调、人群反应、管弦乐调音无人机和随处可见的附带音效的集合。随着我们在技术的帮助下加速向音乐世界中的技术完美和超现实主义迈进,重要的是要记住使聆听现场音乐的体验如此身临其境的生活缺陷和细节。通常最缺少的是这个地方的幽灵,观众的低语和咆哮,球员的调音——所有这些介于两者之间的小声音。在他们缺席的情况下,我们经常感到缺少某些东西,尽管我们不能总是指出什么。近 2 年来,我们一直在定期录制管弦乐队、合奏团和独奏者,慢慢建立了一个深刻而真实的音乐厅房间音、各种观众的掌声、杂音和反应、坑管弦乐队和合奏团调音、热身、附带的音效,从大到小。这些元素可用于任何风格的音乐、视频游戏、电影、VR、电视和应用程序的声音设计,或者在需要时模拟现场表演的环境。可能性是无止境。
Cacophony is easily the most massive collection of live concert hall performance sound effects, room tones, crowd reactions, orchestral tuning drones and incidental sound effects you will find anywhere. As we accelerate toward technical perfection and hyperrealism in the musical world with the help of technology, it’s important to remember the living flaws and details that make the experience of listening to live music so immersive. What is often most missing is the ghost of the place, the murmur and roar of the audience, the players tuning up – all of those little sounds in between. In their absence, we often feel something missing, though we cannot always put our finger on what. We’ve been recording orchestras, ensembles and solo performers regularly for nearly 2 decades, slowly building a deep and authentic collection of concert hall roomtones, all manner of audience applauses, murmurs and reactions, pit orchestra and ensemble tuning cacophonies, warm-ups, incidental sound effects, from great to small. These elements can be used for sound design in any style of music, video games, movies, VR, television and apps, or to simulate the environment of a live performance whenever you need it. The possibilities are endless.